
MPEG Audio News
At the 78th meeting WG11 issued a Draft Call for Proposals on Spatial Audio Object Coding. This calls for technology to support use cases for personalized audio, interactive gaming, and teleconferencing.
The envisioned architecture for the technology reuses the MPEG Surround technology, and augments it to support bitrate-efficient object-based coding of multiple sound sources. The envisioned decoder allows for interactive positioning of objects in the sound stage and binaural rendering or adaptation to users’ loudspeaker setups.
The Final Call will be issued at the 79th meeting in January 2007 and evaluation of proposals will be conducted at the 80th meeting in April 2007.
==========================================================드디어 spatial audio coding에 대한 표준화가 시작되었군요.
MPEG Surround에는 CTX까지 포함되려나 봅니다.
MPEG Audio News
At the Klagenfurt meeting MPEG Surround completed its technical work. MPEG Surround (ISO/IEC 23003-1) enables a means of coding multi-channel audio that is backwards compatible with legacy stereo systems at bit rates comparable to those currently used by digital stereo music services. MPEG Surround can be used with existing stereo systems because MPEG Surround typically codes its input as a compressed stereo signal plus spatial side data. The standard supports a wide range of operating points for its spatial information in a range from zero up to those approaching transparent quality. MPEG Surround is another case of MPEG responding to industry demands for supporting the wide range of audio devices and equipment that consumers buy and already possess.
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MPEG Surround의 문서 표준화가 완료된 모양입니다.조금 지나면 RM이 공개되겠네요. 10월쯤에 완성된다고 들었는데 아직 퍼블릭 오픈은 안된 모양입니다. 떱.. MPEG 사이트엔 떴을려나...








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